![]() Turrets are a little different but only in the fact there's no missile turrets. I find they're usually a bit better than a normal weapon of the next level up. Basically a highly improved version of the normal kind. Secret Service - Obtained by destroying Pirate Gangs and doing some missions. Exactly like lasers on a little slower fire rate, higher damage and higher energy consumption. Photon Gun - Unlocked in final race territory (avoiding spoilers). Think a beefed up railgun basically, get a couple of these and your enemies fall pretty quickly. High fire rate, medium-high energy consumption, massive damage. Spore Cannon - Unlocked in Arrack territory. Xbox 360, Xbox One, Xbox One S, Xbox One X Mobile Windows Phone 8, Windows Phone 8.1, Windows 10 or later UHD Xbox One S or Xbox One X with a connection to a 4K television over HDMI 2.0a with support for HDCP 2.2. Don't get too many of these or your energy will go in seconds, no more than two should do you, but to be honest one has been enough for me the whole game. Slow fire rate, high energy consumption, massive damage. Graviton Gun - Unlocked in Oc'to territory. Personally only used them a couple of times. Almost exactly the same as lasers but do massive damage to shields versus minimal damage to hull. Ion Cannon - Unlocked in Raptor territory. Low energy consumption, low damage but VERY high fire rate, recommended you combine these with lasers early on. In addition to artifacts, acquire credits to. Explore a vast array of solar systems in search of hidden artifacts of ancient races, essential objects for upgrading your ship-the Darkstar One. The story-based missions gradually lead you deeper into the galaxy to new races, new technologies and ever stronger opponents. Personally I only used this towards the beginning and even then only to take down Cruisers, they get outdated quickly I find. Release: 2006 Developer: Ascaron Entertainment ltd OS: Windows XP, Vista, 7, 8, 10 Processor: 1.6 GHz Graphics: DirectX 9.0 compatible Memory: 1 Gb Steam. DarkStar One - Darkstar One offers a fantastic amount of freedom of choice. Fairly fast fire rate with decent damage and energy consumption, a happy average weapon. There are seven different types of weapon, eight if you count Secret Service. Ok, now I've finished the game I'll give you a better idea of what to get weapons-wise. With this loadout I find myself having very few problems in combat, Cruisers present some problems but then again they're meant to, so I find a blind spot and blow them to pieces while staying still.Īs for the Energy side of things, I go and buy everything I can for my current tech level apart from the cargo scanners, got no need for them really. Secret Service Tower level 3 (railgun effect) ![]() Landing Computer level 4 (5 Unit effective range) Jammer Level 4 (50% chance to jam police scanners) ![]() As far as upgrade points go I've got none in Engines, 4 in Hull and 6 in Wings. Well I'm currently in the Raptor systems, ship level 10 and I've got enough slots for 2 Equipment, 4 weapons, 2 turrets.
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